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Call of Cthulhu: Prisoner of Ice

Not a bad game, but feels rushed

First off, a disclaimer: I played this game in DOSbox back when it was considered an abandonware, but this shouldn't influence the review in any way. The best part of the game is the first section, set on board of submarine. It's suspenseful, claustrophobic and has a great sense of urgency and paranoia to it, even though if the death animations look a bit goofy. In the next section the game still tries to keep you on your toes, but the suspense is mostly gone and the moon logic starts to creep in. Despite this it still manages to hold your interest. The third section feels like it was cut from Indiana Jones and the Fate of Atlantis with female sidekick that plays no role in the rest of game and fighting nazis instead of eldritch abominations. After that part the game sadly starts to feel unfinished. There are locations that look like we should spend a lot more time in them, an item that seems to be a crucial plot device but then is used mostly for clearing rubble and soon it's hard to tell what are we doing. There are actually two endings, but the game straight up asks you which ending you want to watch. Two other things worth mentioning are the beautiful and striking images illustrating stories of some of the characters and the voice acting which for the most part is rather well done. Overall, if you're interested, it's best to wait for a discount.

11 gamers found this review helpful