checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Hollow Knight

Great experience, great challenge

Not the greatest metroidvania ever IMO like so many people claim, although this game does so many things right that it is really hard not no put it among one of the best. Oh and this is a game that respect your time as a player 9 out of 10 times, unlike that other one... can't remember the title... silk-something...

Hollow Knight: Silksong

Great but so frustrating

It was fun, it was beautiful, it was funny, it was epic, it was super challenging, but it was also so frustrating >:( I honestly think devs need to tweak a few things here and there to "fix" some issues. I'm not talking about putting an easy mode or removing double damage, I'm just saying they need to take a look at a few things: 1. "Runbacks" (a.k.a bench to boss fight path): I understand all this "git gud" thing and that's ok, but if you don't want to "git unninstalled" then you should "git less frustrating". It's not that runbacks exist, the problem is that most of them are completely annoying. For contrast, there is one boss fight that i can remember that doesn't force you to start from the bench, meaning you died and then respawn right there to try again over and over. That boss fight was really challenging and super fun to learn and evetually overcome. This is the "git gud" i'm talking about. Unfortunately, it would seem Team Cherry hasn't learned from previous mistakes, which btw are tiny in comparison to Silksong 2. Collecting rosaries sucks If you thought the simple act of collecting geo was kinda odd then you don't have any idea how awful is to run behind these rosaries. Just add some angular friction to those circle colliders and that should do the trick. 3. Double damage A little spider does the same amount of damage than the final boss... that can't be right. Whether this was intentional or not, there is no denying this feels wrong/unbalanced. The rest is really good: - The art is gorgeous - Music is absolutely fantastic - Exploration is very fun, oh and the world is a lot more fun to look at in comparison with HK. - Hornet's movement is glorious. - The game can be hard but in a good way and most boss fights are great. - Funny characters and voices. - Being able to save the currency you have is a great addition Overall, I think HK is a "better" less linear most open metroidvania, but there is no denying this one is fantastic and you should buy it.

4 gamers found this review helpful