This game is very nice designed, and i appreciate the idea of final crisis etc. Unfortunately, game suffers from unnecesary overclicking. Examples: you have to separately create starbase in every system, and then, with the same ship, to build mining stations etc. It should be done with one click, as you allmost always create base and then mining and research stations. Same thing with selling spare goods - just one checkbox "sell only spare goods" would allow you to concentrate on more interesting things than boring constant checking how many goods you sell on the market. Same thing with unemployed populations, painstakingly moved from globe to globe,,, :( Another awful thing is research, not stopping time when finished, so you have to wait carefully for every research to be finished. Otherwise you loose time and research points :( Things like above quickly make this game dull. Boring and repetitive. Game lacks solid UX design. It is sad, as the idea was very good.