Despite some occasional early weirdness, I really loved this game until I got to the first section with a car (about 5 hrs in). The car, at least on my game, was so deeply bugged that it became a consistent chore to get around, both from an inability to see where I was going and the buggy hitbox making the car flip and kill me regularly. On top of all this, in general around this section, the whole game seemed to become significantly less stable. I had so many crashes that I actually felt unhappy trying to open the game. I won't lie - I think the linearity of the first two games would've probably served the narrative better, though I can appreciate that the devs wanted to give you opportunities to perform side-quests. I loved recruiting people and gathering unique items for the train. I loved the detail in the environment, and the way it could rapidly swing from a shoot-em-up to a horror experience. My only problem is that, even with only a few hours played, the gameplay became quite repetetitive rather quickly. The crafting system feels more like a chore than anything, especially considering there were only two kinds of materials to collect. Furthermore, the enemy AI would vary from being incapable of tracking me down to somehow knowing exactly where I was from across the map, which led to a lot of frustration in certain sections (I'm specifically thinking of a section where you take out a sniper's nest on a crane, only to be ambushed by more soldiers on your way down - these guys were somehow able to turn me into swiss cheese from a long distance away and often through physical barriers. Basically, they could see me even when I couldn't see them.) All of this is to say, it's a fun game if it stays stable for you, and I especially think the first few hours are fantastic. However, once the 'formula' of the game set in, and the bugs became a little too much to bear, it got hard for me to continue justifying playing, when all I wanted was for it to be better.