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Iratus: Lord of the Dead

it's... ok

the amount of information in the ui is objectively not good. keywords etc not shown in tooltips. the 'codex' is a joke, it's just the popup pages from tutorial. can't even find stun mechanic or how much dmg is crit or how spell cd works listed anywhere. game is too easy and if you're good at thinking through your choices seems prettty shallow. you're supposed to bench your roster to heal but there was barely any need of that at least for the first 2 floors. and since combat was easily manageable, the obvious choice was to spend level ups on income/investment to snowball later on. First playthrough in the first floor (/5), I've already unlocked all the income boosting perks and buildings I can get (rest are unlocked thru achievements style things). overall the game is really full of figuring out the dominant/near dominant strategies for each situations and choices then repeating it over and over e.g. this monster is best built this way, or this move is rarely ever worth it. instead of making hard decisions based on circumstances.

1 gamers found this review helpful