I wish I could get back the almost three hours I spent playing this game. It feels like just a prototype, an incomplete project. It has potential, for sure, but it could have used more development. The lack of a map makes the game, which is focused on exploring, a bit of a struggle. I kept getting lost and wandering around trying to find my way. The assets are repetitive and uninspired. The camera angles are poor, sometimes hiding my character behind a mountain. The story is almost non-existent and there are things that don't make sense. I know this is an indie game and I hate to be so critical, but I've played many indie games that are truly masterpieces.
I've been looking forward to playing this game for a while. I was very intrigued by the positive reception it received from both critics and the public. However, I was ultimately disappointed with the experience. I finished the game in just 40 minutes and found the story to be unoriginal and clichéd. While I understand the developers were trying to create a relatable and realistic story, I felt that any real-life relationship would be more interesting than what was presented in the game. The mechanics were also very simple and I didn't find any real challenge. I understand that personal preferences play a role in one's enjoyment of a game, but for me, the art style was also a disappointment. I found it to be rough and unfinished, and I couldn't shake the feeling that the art was rushed. As this game heavily relied on the art as an interactive graphic novel, I wish the developers had chosen a more polished and detailed art style. On the positive side, I did enjoy the music and the concept of an interactive graphic novel, but I wish the story had been more engaging and the puzzles had been more challenging.