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Baldur's Gate 3

Scratches the D&D and 2000s Bioware itch

On the Bioware side, it has charming companion characters with interesting stories. Some of it can feel a little formulaic or forced, but the characters are so likable and their voice performances / character animations are so good that it all just works. It reminds me of how I felt about my Mass Effect crew way back when. The real magic is that it combines this with systems that are flexible enough to recreate a lot of the fun of in-person D&D. Plans that I can imagine a group having both out of combat (I'll distract the guards by playing my lute, you misty step into the cell to help the prisoners while the others take out the sentries) or in combat (you set them on fire and then I'll Donkey Kong a barrel of gunpowder at them) can actually work and feel right. When I think back on my time playing this game, I think I'll remember it similarly to an actual Dungeons and Dragons campaign. Nothing can replace actually sitting around a table with your friends, but I've never seen anything that came closer.

8 gamers found this review helpful