Currently clocked 400 hours in deadfire, made through the game in potd difficulty multiple times. Played all old obsidian games (even alpha protocol...) and really love crpg. That said deadfire is a inferior product even compared to the direct predecessor. The good: - solid ruleset similar to D&D, combined with many subclasses can provide high diversity in building your characters. - looks pretty. The bad: - horrible performance, the more maps you load the worse the fps and stability, which eventually will crash your game. It's truly puzzling how mostly 2D ingame graphics can have such poor performance. - many bugs still remain. From the most recent playthrough: magical items losing enchantment; stuck in enemy pull effect animation (had to reload after combat victory...); enemy charm effect killing your character in sanctum dlc area; final boss fight in beast of winter crash due to incompatibility with AMD GPU. And many more... The worst: - as of patch 5.0 there won't be any more patches, considering the bugs still remaining, it just leaves a bad taste. - class balance could use a closer look at, especially because this is what i think the game does the best, currently some classes just outperform in majority of situations. - story pacing feels weird, the main quest is very short and doesn't really feel engaging. The tone of the game also changed somewhat to a lighthearted one, maybe due to how almost all companions are flirty and joking all the time. Spaking of companion, because of the new relationship system, especially the returning old characters from pillars 1 got reduced to stereotypes. Pallegina's personality got hit hard. Overall a mixed bag of a game with more tedency into the negative. Many features feel shallow (just look at the shipcombat), which i think is a pretty good description of the game as a whole.