I don't know where to start, but this game is amazing: - I love the visual style of it - The music is matching the theme - The fights look good - The replayability is amazing (although I haven't seen it mentioned, it is clearly a roguelike) - But what really makes this game shine, what makes this game really unique is the spacial element of the fights. You can win fights without yourself doing damage by making your enemies hit each other and pushing enemies off the "arena"/"map" I loved Slay the Spire (StS) and was looking for a worthy successor and this might be it. It keeps the good stuff and adds enough new stuff. Though the relics in StS make the runs more different from each other. Cons: - There is really not much, hence the 5 start review. It is a good first release and I am sure that stuff, like partially covered text boxes will disappear within weeks. - If there is one thing I didn't like is that a big portion of the rewards for fights is tied to specific achievements you need to reach in the fights (often finishing within a certain number of turns). This creates a strong feedback loop and if you start off a bit weak, you can basically give up, because you cannot recover as you cannot hit the future rewards that would help you recover. (Suggestion for solution: I would make a big portion of the rewards as default and tie only smaller portions to achievments. Like $20 for winning and 10$ for winning within a time limit)