

As other users, I decided to try this game after reading others' opinions on it, and despite the criticism against its gameplay because it seemed fun. Now, I guess I've played about half of one of the two campaigns (the Light one), and decided to give it up. - I like the story, and I regret not knowing how it ends. - Characters looked nice and different, which should have given the game some replayability. - Character equipment, which can be chosen for each mission depending on the total amount of gold you found in all the previous missions was a good and simple idea. - Gameplay sucked. Heavily. In my opinion, the main flaws of this game were : - Jumping : The more I tested it, the more convinced I became that you can never know how high you will jump. Often the jumps I tried to make stopped at a very low height for reasons I don't know, being the character anywhere : open space, near an obstacle, near somewhere you can jump onto, near an enemy... repeating the jump might make you jump normally, or not. To me it seemed totally random and frustrating. -- Ranged weapons : - When using a ranged weapon (I found it the most fun) you never know if you're going to hit or miss a shot, probably due to bad physics/collision. The aiming system consists of a dot in the middle of screen, which turns red if you're aiming at an enemy. This could have worked out nice... if everything was static or collissions where well-made. Enemies move randomly to avoid your shots when they are far, and when close (melee distance) you just can't seem to hit them. It was quite frustrating for me to discover that it was far easier to hit a skeleton than a "fleshy" enemy. Sum up to this, that you need to keep moving too in order to avoid enemy ranged attacks and enemy melee if they are close... You can notice this problem in the early levels, but in the latter it can become a major problem if your main weapon is ranged, as you can get about 1-hit dead from enemy arrows or massacred in melee in small spaces. -- For melee weapons : If you use a melee character, you may end up jumping randomly and slashing around to try to hit more than you get hit and rely mostly on luck to get out alive. You may find this fun or not, but makes the game rather dull. - Gameplay is 99% based on combat. This is not a flaw for itself, but the previous reasons can make the game very repetitive and not fun at all. Summing up, I think the game is not very appealing and wouldn't recommend it to a friend.