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Per Aspera

High potential let down by poor balance

90% of this game I spend waiting for minutes on end at max speed just so miners to finish so I can produce something of a higher tier or a building can finish. The story seems intriguing and the concept of the game seems fun. The balance is just bad, though. Regardless of difficulty selected, the only challenge in the game seems to come with the RNG of which resource nodes you get. The UI/UX is also clunky with selecting buildings you want to select is a chore in not highlighting something else too close. Maintenance drones don't prioritize buildings based on their state of disrepair, but just fill up buildings to 100% before repairing the next building. There aren't view tiers for seeing specific building types so often finding mines and factories to upgrade is a chore. Terraforming the planet costs about as many resources as simply maintaining your existing base. There's no alert for when your buildings are destroyed and there's no wait to auto rebuild when meteorites destroy them. If the metorites destroy a colony building you just lose the colonists and there's nothing you can do. Even if you could manually move colonists to a different building it would take too long to do. This feels like a rant of points, but I feel like I haven't begun to scratch the surface of minor issues this game has that just build up. It's quite disappointing as the characters are actually interesting, the story seems exciting, and the concept of the game itself is something I'm highly interested in. It just lacks balance and polish. Not sure why the balance is this bad though.

126 gamers found this review helpful