

If you are open to this kind of art style or a fan, this is a cool & interesting experience: the game lives from the design, obviously, and the player's imagination. You don't know what you are doing or why. There's no regular storyline, but taking item A and putting it in B, than walk to C (to put it bluntly). The game has some combat, but many engagements are avoidable and that's what you should do in order to save ammo. It's not a combat system that needs any further explanation and the game could've easily done well without any FPS combat. The game is rather short, but that's totally fine for what it's meant to deliver. Yet, it could use a sequel of some sort. If you browse through the artbook, you know what I mean.