This *shouldn't* be as much fun as it is. Atmosphere absolutely drips with dread; sounds and music were used expertly for chilling effect. Younger gamers may not "get" this, but for those of us over 40 (like me, who have memories of playing text adventures) it is a MUST PLAY. Sure, the parser isn't Infocom-quality - most noticable on the first chapter - but this is the text-adventure equivalent of a walking simulator crossed with "In Fear I Trust", if either of those games / genres existed in the early 1980s. Try it, you won't regret it.
This is by far the best re-release of 11th Hour (it was previously available from dotemu, who didn't truly offer a framerate / compatibility fix) - this appears to have its own shell and works absolutely perfectly on both Windows XP and Windows 7, with the original intended framerate - I can't thank you guys enough!! The game itself is a slightly more frustrating variation on The 7th Guest; some of the puzzles where you actually play against Stauf are maddeningly difficult (not to mention the unforgivably difficult "furniture" puzzle). Nevertheless, the game is good fun if you enjoyed 7th Guest, and the story wanders quite a bit, but all in all it feels great and has that neat early 1990s feel of 'pushing boundaries' via CD Rom. Thank you GoG for another perfect release!!