

Context: Builk of gameplay is on ver 1.04 with the "Cyberpunk Ready" Nvidia drivers on a decent PC. I guess to address many other comments you will see around bugs, yes some of the background elements in the game have bugs or odd behaviour (NPCs) - but I encountered no bugs related to quests and certainly nothing that prevented progression. The citizens of Night City are just there as filler to bring life and should be viewed as such. Story and quests are excellent, with a lot of truly moving moments & interesting conversation options. Romanceable characters are all interesting & unqiue in their own way. If you love great story and characters you will like Cyberpunk 2077. Combat is fun, with multiple options (Melee, HtH, Steathly handguns, Sniper etc) available and each different style feels different. Vehicles all handle differently, the Outlaw drives differently to the Shion etc. Yes at 150mph+ they are hard to handle and corner, but that's as it should be. Not GT level of good, but solid enough for an RPG. Honestly only thing that annoyed me was the right hand drive, continuously got in car and drove on wrong side of road! Skill trees are deep and varied to the point of being overwhelming almost, which is great. Inventory management does feel a little clunky at times, but still solid. Did encounter some visual bugs with inventory items, but nothing game-breaking. Crafting system is pretty solid, and best items will come from crafting which is great. Also lets you personlise your looks more. Netrunning is handled pretty well, with quickhacks being very useful and the system feeling pretty smooth. Highly recommend. Game will get better in months to come, and as DLC comes out. 5 stars with that in mind and to counter some of the immature negativity.

Would give it a 4.5 if I could but ... Loved Companion stories, quest complexity and interconnection, D&D 5e rules implementation, Trueness of spirit to the original BG & BG2, Visual & Auditory elements. Dissapointed By Inventory management (UI/interaction design is just terrible), Party management (for the love of god, just let me see everyone simultaneously while in camp), End Sequence, Lack of fully custom party support, Bugs in Act 3. So what I loved definitely out-weighted the fairly specific things that I didn't enjoy - probably the greatest of which being the final couple of hours of the game. Avoiding spoilers, there are a lot of bugs with your game decisions and the current effect they have on the end sequence. I would recommend anyone currently at the "Point of no Return" to wait for the first major patch that I expect will fix many things. One companion was also fairly obviously bolted on late in development, and definitely needed more fleshing out, especially given their romance popularity. Overall strongly recommended but with the above caveats!