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Wasteland 2 Director's Cut Digital Deluxe Edition

Huge disappointment.

1. Random encounters are extremely repetitive. I have survived about 10 attacks by raiders (there were no other enemies in random encounters). Game system picks location, positions of enemies (and their weapons) and trivia (e.g. dead bodies) from the set of two (!) situations. In Fallout 1 and 2 random encounters were really RANDOM. In Wasteland 2 they deserve to be called boredom encounters, designers should have deleted them altogether. 2. After saving village from the raiders I wanted to talk to villagers and engage in some sidequests. Suprise - there is almost no one to talk to. There were two, laughable (but not thanks to game designers wit) quests. First: find the dog. Poor thing was standing veeery close to its owner (it took me about thirty seconds to "find" it). Next quest: oh no, my house is burning! Thanks god, there is a waterpipe just above the roof. But in order to make water run through it you need to find a valve (it was "hidden" in plain sight, several metres from the burning house). 3. Frankly I don't know what is this game supposed to be: not enough freedom of choice, dialogues etc. to call it "cRPG", it's not a tactics game either (FT: BoS was better in this aspect, and also in every other), and obviously not an adventure game. 4. Summing it up: Fallout 2 > Fallout 1 > Fallout 3 > FT: BoS >Minesweeper > Wasteland 2.

49 gamers found this review helpful