Those who want this game to be like the original are in for disappointment. Those who want this to be a space sim like Elite Dangerous are looking in the wrong place. This game is an incredible love letter to the classic open-space adventure, Wing Commander Privateer. If you've played Privateer you can probably just jump right in and fit at home. Energy management, commodity trading, mercenary missions, merchant missions, everything from WCP is here but improved. More variety, more ships, more weapons, more to see and do and experience. WCP was always one of my greatest gaming loves and this game takes everything in it and improves upon it. The soundtrack is amazing and the custom mixtape option in particular makes flying around between stations just perfect. It's everything I wanted in a sequel to WCP and more. That said, it's not gonna be for everyone. Sometimes shit's gonna happen. You're one ship in a huge universe - sometimes you'll jump into a pirate ambush, or respond to a distress signal only to find it's a trap. Yes, you'll die. But that's half the point - you gotta play it all smart. Fight when you can take 'em, flee if you can't, and don't be afraid to swallow your pride and ask for a break when against insurmountable odds. The sector's a big place and you're a small fish, so until you can build up your fortune and deck out an incredible ship you gotta be smart, careful, and maybe a little lucky.