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Daymare: 1998

Fun Cheeky RE Like Game With Issues

It's a fun, cheeky modern Resident Evil like game. Think RE 2, 3 remakes. I believe it started life as an RE2 remake by an independent group. I've had fun with it. It does capture the 90's RE/survival-horror feel in both game play, with both classic and modern takes, and story. However... - The auto save system was broken at first; mine was saved after the first five minutes and never saved again. So I played through to just getting into the hospital part in Chapter 2 with Sam and saw the save icon show up at the bottom right, but then next time I played I was back in Chapter 1 with 90% of it left to do. I found a fix for this: disabling GOG cloud sync for the game, uninstalling, and reinstalling. - You are not given access to the save system until right at two hours in, when you are given access to the HIVE in the middle of Chapter 2. - Sometimes pulling up your weapon hangs or is slow beyond any visual in-game aid to explain why (simply releasing the aim button and clicking again forces aim to happen). - Picking up items can be a pain. You have to be either right on top of them or in a specific angle to pick them up; even if that angle is putting your character on the opposite side of a corner of a desk when the item is on the edge of the corner... what? - Punching enemies feels off. You could have a zombie right in front of you and feel as if you would make contact if you tried to punch it, but when you do you end up not hitting it and you get attacked by the zombie instead. This can be a pain to get used too, but you can. - Changing the keybindings to use E for activate/interact does not change it in your character's D.I.D or inventory menu. It also does not change it for puzzles and such. It's always F for those while in the puzzle (so E to activate the start of the puzzle while in 3rd person of your character, then F to activate while in puzzle). After a while you don't even notice this.

3 gamers found this review helpful