I watched the trailer and was seduced by the bullet-hell explosions-everywhere aspects. I was expecting a fast shooter with tons of firepower, dangers everywhere on screen and a high difficulty like in a good-old arcade shmup and was really disapointed. You start with as much firepower as a slinger and shoot a lot of time at little enemies to slowly kill them one by one (when not reloading). The dodging, table flipping, collecting guns, items and blanks (clear the room of bullets) can be fun, but it stacks too much features, making the game hard to handle. I was a lot of time shot down because of not knowing instinctively which key I had to press. Along with the continuous need to reload (which is not automatic when you hold the fire button), the game pace become pretty slow and the controls messy. Above all the side buttons of my mouse and the non ascii characters of my keyboard (I don't use azerty nor qwerty) where not recognized and had some performance issues on the linux version. So play on PS4 if you can, which I feel was the platform mainly targeted and ported after. Once you get through the third level, things become interesting. You should have a strong weapon, bullets are coming from everywhere but the too-much-of-features make it still hard to play. And when you die, you can restart all the boring farm, find the shop, buy a real gun and kill the boss of the first level. If the game had more intuitive controls and a faster pace in early game I may have sticked to it a bit (like starting directly to level 3 with a good weapon). I like the ambiance, it's hard as I like and I appreciate the one-shot style (you always start from zero from a game to an other). I forced myself to play after the first negative feeling because hey, I paid for it and I'd like some entertainment but it didn't worked. Now I just leave it as a brainless time-waster, but I have books to read instead.