

Spectacular metroidvania/platformer game. Awesome skill system. Skill-based, giving some challenge, but not too hard. Good controls. Solid gameplay. Easily top 5 games I've ever played. Once you start playing, it's hard to put the controller down. At this age, it's rare to come across a game that manages to give you that child-like giddiness you used to have. But Hollow Knight did just that, from the very start to the very end. Highly recommended.

Nice retro metroidvania/platformer with not-too-serious plot, with funny but sometimes expectable twists. Skill-based, giving some challenge, but not too hard. Good controls. The skill tree could have had more versatility, but it was OK as-is. The gameplay evolves as you play further, but near the end it kind of falls flat. Or rather, it felt like the game was improving itself all the time, that your mind was already expecting it to get even BETTER, but then you realize you're already at the end game. I guess the game is the victim of its own success. Originally got this for free via Epic. Played it through. Liked it. Then it came here, wanted to support the devs, bought it on sale. Played it again. Still liked it. One of the top 20 (out of ~500) games I've ever played. Highly recommended. Ps. Like the game dialogue itself suggests, the "green chest" really is lackluster. So don't get your hopes up. With how the game portrayed everything else, I was kind of disappointed that it really was so "meh". Just think of it as an extra challenge or completionist achievement.

There's a lot to like in the game: - open world - most missions can be completed with stealth or just guns blazing - weapon upgrades - skill system But there are also quite a lot of bugs and sub-bar design choices. For example, the skill system is a nice touch, but most of the skills are useless. And the engine seems oddly heavy and unoptimized. Would like to give 3.5 stars, but all-in-all it did leave me with a good after-taste, so if I have to choose, I'll lean towards 4 instead of 3.

The prequel, Alwa's Awakening, was already a good retro puzzle platformer. But Alwa's Legacy takes everything up a notch, improving on all the downsides of the original. It still lacks the depth of the likes of Hollow Knight, but it is nevertheless an enjoyable experience. Like the original, Legacy also works perfectly on Linux (Garuda). The controls are tight, and now movement is a little faster, which makes the game even more enjoyable. The skill tree is quite minimalistic, but gives a sense of advancement. There are also new abilities, which expand the character development further. The warp and tear system is likewise a welcome addition. Difficulty could have been a little harder, though. Whole-heartedly recommended.

Classic Nes-era platformer. Worked perfectly on Linux (Garuda). Gameplay involves some light puzzle-solving, using three spells and a melee hit. Some spell and item upgrades. This combo works together nicely. Nothing too complex, but provides sufficient variety to not make the game boring. The movement is tight, but a little slow -- but so are the enemies. Difficulty is occasionally challenging, but wouldn't categorize it as hard or anything. But all in all, it's by no means perfect, either. The plot is abysmal. I would have also hoped for deeper skill development. In other words, it gives some basic platformer/metroidvania elements, but leaves more to be desired. Something like Hollow Knight, Reventure, Teslagrad, Rogue Legacy or Valdis Story are still miles better. Would I recommend it? Yes, if you like retro platformers, then you won't be disappointed.

One of the best platformers I've ever played. And it involves time manipulation. Puzzles range from easy to hard. If you just want to complete the game, you can get by with the easy puzzles. But completionists will have to work for their 100%. Plot is maybe a little too "edgy", kind of hard to follow. Works great on both Windows and Linux, good with gamepad.