

Repetitive button mashing, repetitive enemies, repetitive frustration in a few key boss fights. That about sums up my experience with this game. About the only innovation from Demon Stone is the alternating between party members. The fighter/tank has no way to draw and keep aggro, so there are times when the mage is swarmed by mobs, preventing the one party member who can hit the boss from being able to do so. The rogue's stealth combat move is only available on maps that have "shadow" areas, relegating her to a poor melee fighter. There is no replay value to this game. No alternate paths to explore, no leveling options that won't be selected the first time through. Which is fine with me. I couldn't get through this game fast enough. Now that I am done, it is getting uninstalled and forgotten.

I have some serious issues with this game: an overcomplicated building tech tree, redundant units, Diablo-like loot drops of garbage, and quest reward items that rarely turn out better than equipment you found a couple levels ago. Don't even get me started on the horrible voice acting and even worse dialog. In spite of all that, I liked the combination of RPG quests and RTS battles, and the world concept is certainly unique.