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Cyberpunk 2077

Still needs work...

An uneven paring of dues ex (1, HR, MD) and the Witcher 3. Where in the W3 half HEAVILY dilutes the immersive sim gameplay of the dues ex side with boring stealth, low enemy variety, watered down exploration, and worthless perks/combat systems. My 3 main gameplay issues are as follows: 1. Why would I Ever use Melee weapons? I can carry as much ammo as I want! I can also just craft more whenever I wish with no skill requirements to do so. Limiting how many mags of ammo I can carry for each weapon type would have been much better in terms of balance, 2. Consumables are also unbalanced. I can have hundreds of inhalers on me at any time and there is ZERO cooldown for spamming them! In Witcher 3 you were limited to how many potions you could carry in between meditation/crafting thus forcing you to use your abilities and gear to their maximum effectiveness. 3. The implant system felt like a mixed bag with the leg upgrades being VERY situational. Also why is it that when I have gorilla arms equipped and I melee someone with a gun, they just get knocked back? But if I switch to fists and punch them their heads explode!? Shouldn't I be able to do a MasterChef style left hook with my robo fist instead? or a mantis blade uppercut? AND then in certain flashback sections of the story. your melee attack is belching flames out of your hands into people's faces! COME ON CDPR! Why can't V do that!? Its like if Garralt had to put away his swords to use his signs or cross-bow.

3 gamers found this review helpful