Deliver Us the Moon is an intriguing narrative experience beginning in a desert on earth, then to a space elevator on the moon, then the moon itself, and various facilities therein. Its perhaps unique in that most of these space games now focus on Mars instead, or another star system entirely. It has a very unique solution to a real future problem in the story, and you can tell the developer really embraced it and gave their all to tell it. There is a good mix of exploration, adventure, lore, problem solving, zero G and low G, and a few good twists. Overall, its an excellen title and well priced. While I did really enjoy the game, there is still some things about the game that annoyed me---but mostly, they were good things. While the story is great, and there is alot of background provided, there is also not enough conclusion to some of the strands to the story. I won't go into specifics in order to avoid spoilers, of course. But i would have honestly just liked, well, more closure. Like I said, thats a good problem, really. Besides that, only issue i can think of is how annoying a couple of the puzzles were, the only one that really had enemies for example, was particularly frustrating and felt more based off of chance than solving like a true puzzle. Same goes for the final puzzle in the game, which seemed to have far too little margin for error.