This game is enjoyable and has a good story but it falls down in a number of areas. - The leveling system is not much fun. Too many rooms and items are locked behind dungeon upgrades. The training rooms, population caps and traps are just some of the major upgrades that almost cripple your progress when they are not available and going to the overworld to increase your "evilness" through some arbitrary actions is the only way to unlock them. It would be better to just be able to research things and unlock them with earned mana or some other resource. - The non-gold economy is nearly pointless. You can have all the toolboxes and mana to research everything but this is nearly useless when everything is tied to gold anyways and you need to wait for the little snots to mine it out. - Everything seems to go really slowly. Your little snots are needed for everything. Reloading traps, brewing beer and mining gold are all performed by these creatures. This wouldn't be a big issue if you spawn thousands of them like you do in Dungeon Keeper but you can't because they are tied to your population cap. - The game is nice looking and the art style really suits it but it took some big dips in performance on my decent gaming laptop even at the lowest settings and the engine really doesn't seem suited to having lots of traps and creatures running around. I would rather have a worse looking game that supported much larger dungeons with more creatures and traps. - The Overworld/RTS mechanic is interesting. It adds a sort of tower defense element to your own dungeon and makes attacking the enemy require a more considered approach than the usual throw everything at them approach that sums up dungeon battles. Despite this it still feels like it needs more fleshing out and there are too many elements that require dungeon upgrades to unlock units to make it more tactical. Dungeons 2 still has its moments and I would really like to play a sequel that ironed out some of these problems that I have with the game.