"THE WITCHER 3: WILD HUNT" sees us in the end of a journey, not only for the titular character and his group; but also for the developers at CDPR, and the many improvements built from the previous two games. Improvements that make this game one of the most impressive, deep and almost endlessly replayable titles RPGs have to offer (and that includes its Expansions and multiple DLCs). And although not perfect (with its bloated open-world design), its strengths far outweigh its flaws, making it seem damn near close to perfect.
If "TECHNOBABYLON" was conceived as a different type of game, with more budget or bells-and-whistles, the combination of fantastic voice acting, terrific writing, and the utilization of its cyberpunk and noir setting to its fullest potential — featuring great character, multicultural background and fantastic world building — would be infinitely more popular and celebrated. As its stands, however, the game is a storytelling achievement. Intriguing, fun, and deeply satisfying -if albeit a little frustrating for point-and-click non-connoisseurs.
If "TECHNOBABYLON" was conceived as a different type of game, with more budget or bells-and-whistles, the combination of fantastic voice acting, terrific writing, and the utilization of its cyberpunk and noir setting to its fullest potential — featuring great character, multicultural background and fantastic world building — would be infinitely more popular and celebrated. As its stands, however, the game is a storytelling achievement. Intriguing, fun, and deeply satisfying -if albeit a little frustrating for point-and-click non-connoisseurs.