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Kingdom Come: Deliverance

Bugs and horrible combat

Dungeons and no dragons is a great premise. The execution was lackluster. There are a lot of bugs. The savesystem is bad, you'll have to use a rare potion to save your game. Sometimes you waste that potion because a scripted save was right around the next corner. The story is not too bad for a game, but not great either. Some clichées could have been avoided. This game starts really really slow, at the onset you basically can't do anything. If you encounter a person that's in his pajamas while you are fully armed with a sword at the ready, do not expect to win the fight. You're supposed to train your own skills, and that of the players by visting men-at-arms and the like, and then do hundreds of training fights with them. Your gear has durability, and it will break. Also, of course, this applies during training as well. This makes the game kept away by a pretty big grindfest. Having an RPG with this premise is not a bad idea in its own, the original Deus Ex was also a bit like this, you were basically clueless in all categories at the start. A big difference of course, was that in Deus Ex you could actually have fun while progressing in both your player skills, and the games story. I feel like this game is not good enough to warrant the investment in time to learn the combat system properly, nor to actually have Henry get enough skillpoints in things in order to not fall apart at the first sight of a bandit. The game is only medicore, and requiring this investment in order to play it does it a disservice. Some might say 'git gud', but there's a limitied time for all of us, and I'd rather spend it on things that are actually fun. A difficulty system like in W3 would have been great, allowing adjustment to own taste, but no such luck.

6 gamers found this review helpful