Seamless crafting and exciting survival game with fun simple combat system for these kind of games. A little bit of story to be engaging. The town and faction management is easy enough to figure out and manage as well. All around a really fun game with a couple rough edges that can be worked out in future patches.
Don't go into this game thinking it's flying cute little ships and fighting aliens, it ain't that. It's not an RPG with rich lore and storytelling either. It's just a crew management game set in space, and it's good clean fun. Lots of drama can happen when you start getting into the thick of it with the aliens and a system goes down, OH NO! Who are you going to send to repair it, WATCH OUT FOR ALIEN BOARDERS! The mechanics themselves are fairly generic, but the game is the sum of it's parts.
Game is made by a smaller indie studio, Owl Cat, and it shows. The game's scale seems incredibly large with a narrative that expands seemingly forever with player choice affecting things that happen in the game both immediately and later. But the majority of player choice is just a different narrative option later on in a conversation that almost seems obscure. Gameplay is fine, sort of like BG3 or X-COM meets a tactics RPG. The depth of 40k lore is pretty impressive, with some pretty eggregious liberties taken by the writers, but for the most part it looks and acts like a 40k universe. Game lacks a lot of QoL, but the updates over the past couple years have only made the game better. DLC is a mixed bag so far, with Shadows of the Void being the only really good one.