The puzzle solutions take more systematic trial and error than discovering a clever solution. I felt more relief than reward for solving them. The most painful part of the game is the story. Your goal in solving the puzzles is to rescue an imprisoned princess. This part of the game is a walking adventure where you paw over her personal effects and history, discovering her to be a bit of an entitled, self-important slob. And all the while you are rescuing her, she insults and demeans you. It's not clever banter like that in Portal, but more just random contempt. Just painful.
You play a pathetic, immature male child, wallowing in self-pity and dysfunction. The gameplay involves solving pointless puzzles, such as recycling your pee to make a cup of coffee and a bowl of microwaved cereal before you can do anything remotely constructive. Rewards include receiving emails from your partner/baby mama, who alternates between describing how pathetic you are and how she's sleeping with other men. The target market seems to be males with submissive and humiliation kinks and misandrists.