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Citizen Sleeper

Linear story, repetitive tasks

The game is fairly engaging for the first few hours, however there are some issues that make it really drag on. The overarching problem I have is that i expected the game to allow me to role-play, however, the skill system doesn't provide enough variety, and narratively I feel like I am stuck playing the character the writer wants me to play. 1. each story section is quite linear, dialogue options usually amount to a choice between "mildly naive/supportive" or "extremely naive/supportive". 2. you can't choose between supporting different factions - you are forced to play as some sort of neo-progressive anarchist. 3. the rpg/skill/dice/time system, though interesting at first, is shallow, and lacks flavour. in a dnd style game mage/warrior/rogue all play differently. in citizen sleeper it all feels the same, just plugging numbers into a box over and over again until your progress bar is complete. 4. the writing and character development is basic at times - like two characters suddenly end up in a relationship. it doesn't feel earned or relevant, the characters don't have much development, the reader is just told - hey, this character is non-binary and they are now in a non-heteronormative relationship. It feels like the kind of whitewashing banks and mega corporations do - superficial, a cynical marketing strategy. I don't need much, even something like "these characters were enemies because the corporation had taught them to supress their feelings, but now they're free"

49 gamers found this review helpful