I'm not much for writing reviews but I had to chime in quickly on this game. I am a HUGE fan of the original Hero's Quest/Quest for Glory series. Also loved the Space Quest and Police Quest games. If you liked any of those, or the King's Quest series, then you'll find yourself right at home. There have been some updated influences from more recent media, but that's not really a bad thing. The feel is the same classic feel of the old games, the humor, the story, all excellent. Love this stuff and I really hope that they're able to continue on to each of the other class's focused sequals.
Unique art style, great music, very entertaining. It doesn't hold your hand and lends itself to be explored. If you want quick answers for what to do/where to go next, the game won't offer it to you. You could read the wiki. But as for gameplay, it's very responsive, controls feel natural. Very much in the vein of Symphony of the Night. I highly recommend if you were a fan of that or Shadow Complex you'll love this game.
I have very much enjoyed playing this game. It is a very accurate representation of the original and truly feels like a sequel. I've read other reviews and have seen videos on YouTube where people have complained about the difficulty curve. While I can see their point of view and understand the possible confusion of some people, I have to disagree. Particularly if you read up on the original RCR (River City Ransom). The concept of having to eat food to raise your stats is in the original and isn't that confusing to me. The only real change is that the stat cap is raised by leveling where in the original the stat cap was just set at 63 for most stats and couldn't be altered. The game is extremely satisfying once you get a basic feel for the combat system. The combos you can do and the move sets you can purchase make for a lot of variety. When you factor in the many characters you can use and/or unlock it's that much better. There is quite a difference in many of the fighter's styles and it lends itself to learning different ways to approach combat. It's probably pretty apparent that I don't often write reviews. But I wanted this game to get it's due. I love it, I loved the original, and this team has done a phenomenal job recreating the feel of the first RCR while adding enough depth and variety to make the new one much more exciting. The tutorial taking place in the last level of the original game was the cherry on top. Nostalgia abounds for anyone who's ever played the first.