Initially, this game feels like another DOS repeat but it is much more. As the story unfolds, you realize the depth of the characters and the intricacies of the storyline. The developers tried to stay true to DnD system mechanics. From character creation to character development, you are presented with loads of choices. The most significant lie in you actions in-game and in dialogues. There are so many ways the story can play out. You can be as evil or as good as you wish. You can develop your characters with insane abilities at some moral cost or medicore skills staying true to your path. Ultimately, the amount of choice makes the game fascinating. Game mechanics are good. The outcomes of your combat actions are well detailed in the UI and you have flexible options (like pushing someone into the abyss but losing that loot). I feel the developers took some of the best options and balanced the game well. Loot is abundant but really good weapons and armour are not. This makes things more like real DnD where finding a Holy Avenger would be rare. In fact, I am using a weapon I found early in the game as my primary for a 9th level Paladin. This doesn't dilute the game with boring, super powerful weapons that are difficult to choose b/c of minute differences and allows you to focus on character development. The graphics are vibrant and amazing. The cutscenes and cinematics are engaging and well-produced. The overall gameplay is smooth. (RTX3070ti and Ryzen 3900X) I would recommend this game to everyone. It is rare to come across such well-made games with so few bugs these days. My only complaint is that it seemed to take a long time to get released, but it may be understandable given the complxity. I only hope they add DLCs to extend this game's value.
Like another review, this game looks nice and has great presentation and options. However, the combat system and overall gameplay is very broken. Specifically, the time it takes to invoke actions during combat is completely random. You can repeat the same battle over and over and get action timings from 0.0s to 6.0s at random. This makes battles unpredictable. For example, you may issue commands right after the system auto-pauses and get timings for 4 characters of: 0.4, 2.3, 5.3, 2.6 and then reload and repeat the same battle and get timings of: 4.6, 5.2, 1.5, 4.4. Your combat strategy, then, is useless since you can't predict the timing of actions. Plus, if you wait to issue commands, your timings will decrease faster than linear time (character prep for battle??), but if you wait in realtime after issuing commands, the timings will decrease along with linear time. Also, resting doesn't heal, only spells do. So, if you explore the world, you will not be able to lose a battle without getting stuck if you don't have a cleric. Additionally, durations of travel are excessive and your characters fatigue easily. All of this means that if you intend to move around the map, you will be resting almost every other move. This makes the game very boring and interrupts any fun you would have. I think the game is trying to be too "realistic" at the expense of enjoyment. Plus. the maths of the game are just plain wrong. Good luck trying to play this if you buy it. I wouldn't spend much on it if you don't want to feel your money has been wasted.