Kathy Rain was a really enjoyable adventure. And here Clifftop takes it up another notch. The improvement in character dialogue is noticeable thanks to the work of Dave Gilbert. I didn't think it missed the mark in KR, but here we move from really good, to pretty great. I feel like compared to Kathy this game throws in a few extra head scratchers. Usually good detective work gets you through, but I was pretty stumped by a few obtuse things I'm not sure I would have ever worked out myself (thank you guide writers). Aside from those, good or bad as you may find them, this is again the sort of adventure game that is about putting pieces of information together in ways that make sense. There are also QOL changes Clifftop have made to the game that make things easier; faster area transisitions, better item descriptions, etc. And others have stated, it's a yes. This is exactly the type of adventure game I like, and Clifftop are making the best ones these days.
As puzzle-adventures go, KR falls on the narrative driven side, along the lines of a simpler Gabriel Knight game. I had a good time with the narative and the characters here. There is some good writing pulling through this whole adventure. Puzzles range from fairly simple deductions of the available items and narrative cues, to a few that are a bit taxing. But there is no moon-logic, and probably nothing that will really hurt even if you dislike when this genre gets too abstract. I had some trouble two or three times, but in all cases I had the right idea, I jst wasn't executing the right way. So don't let it worry you if you're concerned you'll spend half the game in a guide. Kathy Rain has good characters, it's well written. I think if you're interested enough to bother reading reviews, you will enjoy this game.