Saving the game from the main menu appears to result in a corrupt save file; make sure to save from within an actual game and you'll be able to progress just fine. Game is otherwise fantastic. Old-school RTS with terrain height and visiblity mechanics and some functionality to give your units AI instead of managing them manually. Gameplay is fast and unforgiving. Missions are varied. Lacks more story than C&C or Warcraft (the story is communicated mostly through mission briefings/debriefings) but still plays well.
It truly is a masterpiece, my favourite game of all time. The combat is exquisite and satisfying, challenging but not frustrating, with the kind of difficulty progression where you can look back on your progress and realize how much you have mastered the game mechanics; bosses early in the game become everyday encounters later on, with latter enemies and bosses scaling in difficulty accordingly. Enemies are varied, and the mechanic to jump on ogres, griphons and the dragons, specifically, is fantastic and gives you a sense of scale I have never experienced in a game before. The game has RPG elements, but high-level gear does not make up for sloppy combat; player skill remains central all throughout. I played as a fighter, sword and shield, and it's the best melee combat I have experienced. The satisfaction you get from timing a shield block correctly on a gryphon and stunning the beast, along with the sound effects that go with it, has been nailed down to perfection. All of this alone already makes for a great game. And yet the plot is the cherry on the cake. The plot twist at the end and the philosophical dimension to it is a masterpiece. The whole game leads to that moment, and it is paced and executed just right to deliver the message effectively. Finishing this game for me was like finishing a good book, it had an intense effect on me. Very few games get combat mechanics right like this one does. Very few games have an interesting story to tell. This games does it all.
This game is wonky and hysterical. The thought process that went into this is beyond anyone's comprehension. The plot is absurd, the voices are off and don't match the epic music in the background, the characters make no sense, the controls tab in the options menu lags for no reason, there is debris all over the place with collision planes that seem very unintuitive, the boss fights are often easier than the levels. It's like a bunch of stuff thrown together nonsensically. But on the other hand, the art is great and successfully conveys the intended doom and gloom; I love every corridor of the game. The enemy AI is decent and fun to combat, and the gameplay a mix of Red Orchestra and Doom, with cover mechanics, a wide array of weapons, and what I think is a good mix of both fast-paced and slow-paced FPS. Overall, it's an original, if weird, game, and in my opinion much better than the predictable AAA crap that the industry makes these days.
It's refreshing coming from more action-based horror games. It's got a simple and effective gameplay mechanic coupled with an intriguing plot that leaves you hungry to find out more. There are no scares, the horror bit is more psychological. I was skeptical about point&click at first, but I'm looking forward to playing part two. My only complaint is that the game falls on the short side. Great art too.
It's must-have for any viking and Norse mythology fans. Unlike other ARPGs that focus on enemy quantity and gear, Wolves of Midgard focuses on hand-to-hand combat and skill. You'll be fighting <10 enemies most of the time, and no amount of gear saves you from ignoring the game's core mechanics. Large focus is on roll/dodge to avoid being hit. Shields give you a passive chance to block, but you'll otherwise have to roll a lot. Rolling can be done with WASD or right-mouse button. WASD is clunky, as it is constrained to the axes, and the detail of the environment makes spotting collision planes unintuitive. I suggest ignoring WASD and getting used to RMB. Conveniently, LMB "locks" on to the target, so you can start an attack, and then, while keeping LMB pressed, quickly press RMB to roll if you see the enemy going at you. If you get used to this, the combat becomes fun, fast and brutal. Different classes specialize in different weapons -- 2h weapons, 1h+shield, bow etc -- and the talent tree gives you access to active and passive skills. You'll want the talent tree for your class, but you can also drop a few points in other trees to partially unlock those. For example, as a shield maiden, which typically wears 1h+shield, unlocking the Odin tree gives you skills that are handy to take down bosses with 2h weapons. Enemy variety is solid. Each has a unique set of attacks that gives them personality much like old-school games, and you'll have to learn how each works to combat them successfully. Boss fights feel epic and are also varied -- from bosses that you'll have to rage at and kill quickly, to those that deal less damage but last longer and will require a much deeper concentration and stamina to keep the timing of rolls and attacks consistent. Environment detail, background music, and story are fantastic. A cinematic plays when you kill an enemy with a critical hit or trigger "slay". Heads and limbs will be rolling like crazy. 100% thankful this game was made.
So far the game seems rather mediocre and a bit frustrating. The gameplay consists of aliens popping up at scripted points in the game level, so there is no planning around or strategy involved unless you reload and already know what to expect. The game progression is also entirely linear, it has no surprise factor at all. What is most annoying is that things explode for no reason, adding noise and jitter to the screen that makes it hard to focus and constantly turning on vibration on the gamepad. This seemed somewhat expected on the first level of the game, but apparently the developers must have decided this was a great piece of functionality because so far it occurs on every single level and in almost every room. Items on the walls -- the same items, over and over again -- are just constantly exploding and causing fires for no reason. Still fun to shoot things around in a top-down camera view.
Great game with an open world and a destructive environment. The AI is effective and the game overall provides a good sense of immersion when in battle. While the game sadly does not run natively on Linux, I was able to run it with almost no problems with a combination of Lutris + Proton (did not specifically test vanilla Wine). The only problem I experienced was that the game sometimes gets stuck when shutting down, but I simply alt+tab back into the desktop and stop the game through Lutris. In-game experience appears to be flawless.