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This user has reviewed 37 games. Awesome! You can edit your reviews directly on game pages.
Falcon Collection

Still unmatched in some ways

Okay - I never played much of the first two, but Falcon 3.0 and Falcon 4.0 I played EXTENSIVELY. Falcon 4.0, if you download the latest fan-made Falcon BMS update, is still pretty amazing. It comes down to the dynamic campaigns in both games. Both were a major source of bugs at the time of their original release, but you effectively have an AI-driven Real-Time Strategy (RTS) game going on "under the hood." You only have control over your own squadron, but even at that level you can have a great deal of control over how things play out. In Falcon 4.0, you can even ignore the AI-assigned missions and just create your own, whether you personally fly them or not. At the highest campaign difficulty, your only hope may be to bomb the bridges, forcing the AI to slow its advance to give your own forces a chance to marshal and regroup (and gain desperately needed supplies). If you bomb an airbase near your front lines, the enemy may be forced to use more distant airfields while it makes repairs (which may increase its response times). When it all works, it's pretty amazing. Until DCS adds an F-16 module, this remains the most hard-core and accurate F-16 simulation in the consumer space. And even Falcon 3.0, with its barely-VGA graphics, is a pretty solid flight sim with some great tools and a lot of fun to be had.

18 gamers found this review helpful
No Man's Sky

Eight Years In, It's A Classic

I was one who enjoyed the game when it first came out. I guess I took all the hype for being "impossible" and held more modest expectations. I played for 50 hours, enjoyed the pretty procedural vistas, and saw most of what No Man's Sky had to offer, and I was done (having found a second galaxy after getting to the center of the galaxy "the hard way"). However, the constant influx of free upgrades has now transformed it into something almost unrecognizable from that 2016 release. It has not only met the expectations of the "impossible" hype, but has blown way past it. At this point (in 2024), we're basically playing "No Man's Sky 4," all for free. It has almost everything you could want in a giant, sprawling, (multi-)galaxy-spanning survival / adventure / exploration game. Multiplayer. Base-building. Fleet-building. Exploration. Trading. Lore. A deep tech / crafting tree. Ship customization. Salvage. Combat. Community events / storylines. Pirates. Settlements. Ground (and undersea) Vehicles. Mechas. Giant worms(!). Pets (and creature breeding). Greatly expanded quests / missions. A greatly expanded palette of what a planet can be, including some rare, truly bizarre planet types. And constant modernization to improve the graphics, UI, and to expand to new platforms. As a VR fan, I'm really pleased with the VR support that was added a few years ago, too! Bottom line... if you heard about the game but ignored it after hearing the initial 'letdown' - you owe it to yourself to give it another look. Eight years in, it has been repeatedly modernized, and keeps hitting new highs in concurrent players. I think it's safe to call it a classic now.

20 gamers found this review helpful
Din's Curse

The Dungeon Invades YOU!

You might think I'm full of indie-loving hype when I say this game improves on games like Diablo and Torchlight. Hear me out. The game starts where the usual procedural-world action RPG leaves off. You've got your random dungeons, insane varieties of loot, and several classes with interesting skills (not really skill trees, but kinda). And there's the ability to create your own class by combining the skill "trees" of other classes. Tons of options, including completely unique and unusual game modes. Stuff to keep you from getting bored. So, right there, you'd have a really solid, high-quality action RPG. But then - THEN - things get really interesting. When this is referred to as a "dynamic world", it's not just that it's randomly generated and that you can change things. No. The world reacts TO you, and will act in spite of you. The evil bad guys down in the lower levels of the dungeon will gain power, have their plans go forward (if that's what's happening...), and do terrible things to the town if you aren't actively responding to problems. The NPCs have their own problems - whether dealing with a zombie curse or having someone committing murders, or having the monsters from the dungeon suddenly attack. You can defend them. Maybe. You can equip them so they can defend themselves. Or maybe, shamefully, you may find yourself cowering in a lower dungeon level waiting for the carnage above in the city to come to an end so you'll be whisked away by the god Din from this failure to a new town, because you absolutely can fail to save a town. I've put many dozens of hours into this game, and there's a lot I haven't seen / tried yet. It's just a really cool, big, fascinating, fun game with so many permutations that keep it interesting. It may not be the last RPG you ever buy, or the best you've ever played, but it's a great one to jump into for a fun "fix" that stays fun and keeps holding surprises for you for a very long time.

182 gamers found this review helpful
Planescape: Torment
Эта игра больше недоступна в нашем магазине