The graphics are good. It has an interesting story. The characters are entertaining. The introductory part of the game is very fun. But as soon as you're given the army to command, the fun goes right out the window. The travel fatigue when moving from one location to another makes it feel like you're struggling to slog through the game. The time limit on quests makes it feel like the game designers are trying to rush you through the game and penalizing you for wanting to explore the world they built. The army battles are just meh. The game was advertised as this grand warfare experience, but you're basically just moving icons around a grid. Overall it is disappointing.
While this is a decent game (barring the bugs that are still in the process of being fixed), it makes me long to replay Wasteland 2. It's about half the length of Wasteland 2. The developers seemed to be more concerned with including a co-op system, making this available on multiple platforms, and adding a fistful of close-up animated dialogues (which are mildly cool, but not worth cutting content for). Weapon modding has actually become more frustrating in Wasteland 3, with the inability to remove them from weapons so you can apply them to a different one. You end up hoarding the rare high-end mods until the end of the game so you can add them to the best weapons. They did fix the issue with long load times, which improved the enjoyment of the game immensely. Personally, I would have been happier if they'd kept similar graphics quality from Wasteland 2 and just made a sequel that was a longer game with a more involved story and sense of having an effect on the game world.
As a Kickstarter backer, I was very excited about this game. It had the promise of weird exploration rather than just a demon hunt. While the game's artistic style is good, the actual sense of exploration is rather bland. There is little in the way of payoff when you discover something, other than the character's sanity taking a hit. Many times you're thrust into unavoidable combat and the characters are in no way designed to be warriors, so you end up battered constantly. Even stealth doesn't always get you through unscathed. I'm also not a fan of games that require you to rest after a certain amount of time has passed, or to keep a supply of rations on hand because your characters regularly get hungry. Not resting or eating causes you to incur penalties. This just makes you burn through funds to stay stocked. Finally, there is a common, game-killing bug right near the end that has yet to be fixed and no workarounds have been offered. I recommend trying the demo. If this game seems like the one for you, wait until the next major patch comes out before buying.
The game has an interesting story and a rather detailed background. However, the game play itself is far too short. The promised interaction between allies was not realized and was disappointingly shallow. Most crises involve combat rather than utilizing alternate solutions. And it was much too linear. There wasn't a lot of opportunity given to exploration. This is a game with a lot of unrealized potential.