I haven't finished the game yet, it's pretty good but I guess due to all the great reviews I've read I was expecting something a little better than what I've seen so far. The writing is very... interesting, half the conversations I've had have been with myself, which is a bit awkward, and personally I find the main character hard to relate to or even like so far. It's good enough to keep me playing. Pros: * Variety of interesting characters. * Good Music. * Some of the quests are fun (however some are also mundane) * Great Dialogue options, you can do some crazy stuff and seeing how the characters react is great. Cons: * Point and click navigation - Not a fan. You spend significant time watching your guy walk between waypoints, and it can be hard to click where you want while the screen is scrolling, so it ends up being a lot of stop and go and pixel hunting. There are at least markers over a lot of areas of interest to make them easier to find, but you don't get that with items you can pick up or interact with. * Limited voice acting - I'd guess only about 1/3rd of the dialogue has spoken audio, generally the beginning threads of conversations you'll have with a character will be spoken, then it just stops and you're left reading the rest. * Loading Screens - It takes an extra several seconds to transition into or out of most buildings due to them. Given the art style and limited audio I'm wondering why are these necessary, it feels like the entirety of this game's resources could probably fit in RAM on modern computers. On the bright side some helpful tips do come up during them. Tips: * You don't need to save before exiting to menu, the game will autosave. I don't recall it mentioning that it does this, but it's happened for me every time so far. * Double-click somewhere to run there instead of walk, saves time navigating. Unfortunately this only came up as a loading screen tip after several hours of me (not) enjoying walking speed. :(