TLDR: Slightly better dragon age inquisition. Ok, so i wanted to rate this 4/5, but the ending made me reconsider. I believe that the ending for any game should be fast paced and it should be climax. Ending of this game dragged, you were twice forced to finished duplicated main missions (not going to spoil) and talk to a lot of people. To review the game: First of all, this is not a open world game - this game consists of smaller locations, you must fast travel between them. Often, i felt restricted - even in nature, there are narrow passages and you are forced to run through them over and over. Enemies respawns in fixed points, which means you run through some passages 100 times and the same enemies are always there. From my point of view, this is the biggest drawback. Secondly, navigation is atrocious. There is no minimap, no path finding, this is really painfull especially in cities. Often markers on the map does not make any sense - you dont know if the target is above you or below you. Thirdly, there are no 'fetch quests' which is nice. But there is a LOT of 'talk quests' - talk to 3 people, than talk to 4 people, ... The game is pretty long, it took me 32 hours to finish on Hard. I think that devs should remove some 'padding' from game. Some of quests feel pretty silly, some are nice. I think that combat and enemies could use some balancing (hit box for traps is literally impossible to hit, ...). I liked graphics, vegetation looks really nice. The amount of reused assets is extremely high - basically there are 4 types of houses in WHOLE games. There is day/night cycle but no weather. To conclude, I still dont understand why are devs not asking themselves the most important question: "Is this fun to play?". Because I think that a lot of things in game are not entertaining. It is really painfull to see that even after 5 years, this games fades in comparison with RPG The King - Witcher 3.