What I really like about the Freespace games is the ludicrously over-serious narrative tone. They start off profoundly, end-of-the-universely apocalyptic, and get progressively more grave and grim from there on in. Even though it makes me chuckle, it's very effective - a player really feels in his gut that it's extremely important not to fail. On top of that, the Freespace games are on their own in a field that ought to be crowded. Everybody loves a good 3D vector space shooter. Howcum there are so few of them about? Probably because Freespace 1 & 2 are so completely definitive. Goodness knows how a developer could even begin to make something "like Freespace, but better". As you can probably tell, I kinda like Freespace. The only gripe I can imagine some people having is that it's complicated to play and there are so very many buttons to press. But hey; keep banging the rocks together, guys! ;)