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Banner Saga

Oregon Trail...with Vikings!

So...basically I liked this game, I didn't *love* it. It's essentially Oregon trail. Random events happen in the caravan(s) you're leading, and choices pop up on screen. You don't really have a choice of where you go, as the story line is leading you, but there's an extensive and interesting map....why? Some of your choices mean or do nothing, and some of them have consequences you won't get until much later in the game. The fighting was relatively difficult from the start, which isn't the worst, but when you can't save at will it becomes tedious. There aren't clear "good guy" and "bad guy" paths, I suppose that's realistic, but I would've liked to be able to understand and choose more clearly. You can't hunt for food which seems like a real miss to me. You're all soldiers and giants wandering through the (admittedly dangerous) woods and you can't go hunt for supplies? SMH... Some characters die with consequences, some seem like they got killed but really didn't, and some die with no option to save them. Sometimes a death/strength drain, in combat, kills someone and ends the game, sometimes they're just fine once combat ends, whether you won or not. The lack of consistency is irritating. I love games with a good back story, but it should be integrated into the game, I shouldn't have to go read something to get a sense of place and urgency. I wish there was more voice acting, it's pretty minimal. There were a couple buggy parts, in dialog and game play. The most interesting parts of the game come towards the end, aren't explained very well, and don't really come to a satisfying conclusion, in my opinion. I would almost liken this game to playing a prequel, based on a trilogy I never got to read. All that being said, the artwork was gorgeous if rather static and in some parts repetitive. I hope Stoic makes an upgraded sequel so I feel more like I'm playing a cohesive game rather than being dragged around and forced into choices without comprehension

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