I really tried, really did. I rarely post reviews, however. It has soooo much micro management. And soooo complex menus and procedures. I want to play to enjoy it, not to try to figure out the whole fantasy behind even the tiniest procedure. Most of the buildings have no inside view. And the ones that have, it's nothing compared to the previous versions. I played the Medicus. Everything is happening outside the building, production and healing. Why have a building then? I was trying to figure out why I can't put the character to work in the Pesthouse. Took me more than 10 minutes to figure out there was no more room for the character to work in the business!!! I should have used first the "assign member of family" and then hire workers. At least I think that was the case, but I'm not exactly sure. The market menus are so messed up, that you need imagination to find something. Wool, which is a raw material, is on the intermediary list! Every menu that opens up, building, carts, character, any menu, covers all the screen. You can't see anything else. A map is needed for each menu to figure out how to navigate the menu. And everything is so complex and weird that it is exhausting. Wool AND cloth to manufacture bandages. The exhausting micro management, the complexity without any logic, the buildings without interiors, the production outside buildings, production without sense regarding raw materials, the complexity of skills and attributes and functions, which have no use and no sense at all, and the reduction in graphics and design, make me regret the money I paid for it. It's exhausting. I have played all the Guild versions, with all the bugs and difficulties, and I did not complain once, even w Venice which I had to give up finally. Because, no matter what, they were enjoyable. I have tried all the mods with Guild 2, played all the classes, all the maps etc. I was pleased to hear that Guild 3 will be released. Disappointment.