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This user has reviewed 2 games. Awesome!
Songs of Conquest

Like HOMM in the best and worst ways

I really want to love this game. The art style, the unique approach to combat, the varied and fairly interesting campaigns. This game will remind you of playing Heroes of Might and Magic with the just one more turn mentality and thrill of building up your base. It is also absurd, absolutely absurd in how the AI can abuse the combat system. A battle labeled 'simple' on the map becomes a magic nuke-fest with enemy Wielders deleting your entire army BEFORE YOU CAN EVEN HAVE A TURN. Want to know the most terrifying enemy in the game? Rats. Yes, rats hit like a truck (making dragons a joke in the offense department) they can cross nearly the entire map in one move, are not nearly as easy to kill with ranged units as you might think and the AI likes to stack about 500 per battle. The only way to win the harder campaign battles or against harder AI is to cheese the hell out of the maps and try and trick the AI. You know, just like you had to do on the poorer HOMM 2 and 3 missions? If you get this game keep in mind you can never build up your base and think strategically. You must rush and attack at all times. If you cannot ambush the AI and delete them by about turn 15 you might as well restart the mission. And if the AI is playing Loth just count on them having about 89 defense to your 10, making their units (including the rats) functionally immortal as they also have the initiative that lets them move first every round and spell nuke you into oblivion.

24 gamers found this review helpful
Warhammer 40,000: Mechanicus

Wonderful presentation, great loop

It's like Xcom, but with no RNG about whether you'll hit or not. If that doesn't make you excited then I don't know what will. It's like Darkest Dungeon, but you can TURN OFF THE RNG in dungeon crawling. Thank fing God. Turn-based, tactical strategy that is very deep (deeper than X-com 2 and I love that game) with its cognition point system, canticle prayers, and usable abilities and items on cooldowns. While I wish we had a fully-fleshed out campaign for Necrons and Space Marines and the Tau in addition to Mechanicus this was made by a small team and they knocked it out of the park. Mandalore Gaming is right, too, and the music in this game is jaw-dropping. My only complaints: I want to invidually color my tech priests so I know which is my gun slinger, which is my healer, etc. at a glance. And there is no way to speed up combat, even among the crazy amount of customization there is in the options menu. Praise the Omnisiahh!

1 gamers found this review helpful