TL;dr Version: I gave this game 3/5 stars because I didn’t totally hate it, and it was short enough to enjoy it for what it is. Nice to look at, decent story, good voice acting but terrible audio mixing. Rather easy (despite an impossible puzzle or two, but those are skippable); likely to disappoint seasoned point-and-click adventure gamers, but might be nice for a beginner to the genre. -- 15 Days is a visually beautiful game for 2010 -- the characters and the environment look great, and there were very few moments when something about the 3D animation went wonky and took me out of the moment. In fact, one of my chief complaints is that so much of the game environment is beautifully rendered, and yet you interact with SO little of it. The game doesn’t really let you look at or interact with much unless it’s specifically needed to progress, so it kinda removes some of the “adventure” from adventure gaming. The gameplay was smooth. You spend a good deal of time going to and from the same handful of locations, but it doesn’t feel like TOO much backtracking. However, another of my primary complaints is how EMPTY this big beautiful space felt. For example, you visit the London eye multiple times – a huge tourist attraction in the center of London – in the middle of a bright summer day, and there’s NO ONE there... literally no one. Did we miss a cut scene where the apocalypse happened? WHERE ARE ALL THE PEOPLE? All in all, this whole game felt emptier than Club Electronique at 9pm on a weeknight. (IYKYK) There were practically zero NPCs that you could interact with in any way, unless they were specifically part of the story. Voice acting was good -- sound mixing, on the other hand, was terrible – make sure you have subtitles on. The characters were good, but not particularly memorable, interesting or likeable – I don’t think anyone will be clamoring for the protagonists to reassemble for a sequel.