Clearly, this game has a huge fan base. I will only speak to those like me who want a game to feel more tactical and controlled, which this game doesn't feel like it is. You can't fault this game for having too much loot, -- it's the nature of the game. But each piece of equipment has what seems like a dozen different effects (not color-coded - need a mod for that), and getting a sense of what it would do for a particular build requires a long, hard stare, and switching tabs back and forth to see the effects on different damage types. Added to that the components you can mount on each piece, and any hope for control is lost. Instead, it feels like a very imprecise guess-work, and each new piece of gear feels like a burden for it. For this level of complexity, the UI needs to be much, much better than a wall of text that it currently is. Combat is fast paced -- too fast paced for my liking. It's over in a jiffy, and it's hard to know exactly what happened. Sometimes I take inexplicable amount of damage, sometimes I'm doing just fine. It's impossible to be tactical, to pause and evaluate without occluding the whole screen. Again, simply not that kind of game, but wouldn't it be nice to be given the option? The dual-class sytem is pretty cool, especially with the ability to easily respec. I've heard time and time again to refer to builds online, not to mess up too much. However, deciphering the guides is hilariously frustrating; they're choke full of terminology and abbreviations and are clearly geared toward already-experts. That said, there are websites for looking at ready-made builds at specific levels with game-like GUI which obviates the need to actually read through the guide, and that's pretty cool. I get the game is complex, but the combat not really feeling particularly satisfying, so I don't see much point getting a PhD in Grim Dawn. I'm not giving up on the game just yet; I might come back and reevaluate.