
More fun in the vein of the original Freedom Force. FFvTR is significantly shorter than the original FF. The campaign also feels more like a series of short campaigns than a single coherent campaign - though this improves towards the end when things hit high gear. Conversely, one story thread involving Bullet petered out with seemingly nothing to show for it. I don't find the new characters particularly interesting, though I have a fondness for Tombstone and his Possession ability. I miss the ability to "underpower" an attack. It sometimes allowed for more surgical tactical options. Conversely, while FFvTR takes away, it fails to really add anything much. There are a couple of new powers but basically it's just more of the same (which I hasten to add is not a bad thing!). One area where FFvTR actually improves over FF is it maintains a feeling of challenge throughout. In the first mission you have to defeat a 50ft-tall version of the villain Nuclear Winter whilst dodging falling bombs. Then things get worse. And worse. Some levels of the original FF felt like a bit of a cakewalk in comparison. In FFvTR there's scarcely a level that's not ramping it up a notch. As others have pointed out, both FF games are best enjoyed with the (reasonably-balanced) characters provided. It's ludicrously easy to make heroes using the character creator who are so effective as to make the game boring. So, in summary: Less than it could've been but still a fun followup to the original Freedom Force. P.S. If you have the original Freedom Force and you're looking for more FF action, the free fan-mod "The Strangers" is superb: An interesting and coherent campaign (not set in the FF universe but maintaining a comic book sensibility), a variety of new powers and diverse and fascinating characters (starting with a devil whose teenage rebellion consists of becoming a hero). In some ways it's a worthier successor to FF than FFvTR is.