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Cyberpunk 2077

Promising, but not ready

PC, i7, GTX 1080, reinstalled drivers, max settings, RTX & DSS are off (not supported by the card). The character design and the game models are very nicely done - the costumes, weapons, vehicles, etc. The game engine's rendering quality (max settings) makes it hard to enjoy those, though. The objects that are 5-10 meters away from the camera seem blurry. You cannot disable this anti-aliasing effect. When driving a car in 3rd person view, you can barely distinguish the green exhaust pipe's edges from the rest of the vehicle. The text and subtitles appear to have this "chromatic aberration" effect, even if you disable the menu's chromatic aberration. It's readable but not comfortable for your eyes. I am not sure if that's an intentional design choice or just a rendering issue. The lighting seems wrong. NPCs do not cast shadows (max settings); maybe not all of them, but you can see it a lot. The shadows are grainy even on high settings, and lightning in common seems wrong: at times, you barely see an NPC that stands in shadows - it is just entirely gray. You can see many NPCs standing in the air; sometimes, the guns hanging in the air while the NPC is lying on the ground. The police seem to be spawning out of nowhere. The enemies are bullet sponges - it might take two-three pistol mags to kill a single NPC cop (the division). Again, the graphics design is excellent - I imagine it will look very nice when rendered correctly with the right lighting and shadows. For comparison, the Witcher 3 has a lot more superior rendering quality, textures, and light & shadow. At the moment, the technical and visual issues don't let you enjoy the game. I wish the company good luck working on the patches. The game seems promising, but not ready.

11 gamers found this review helpful