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Graveyard Keeper

Unique concept, gameplay and QOL Lacking

The below is in reference to the base game as it is sold as of 2019. Graveyard Keeper offers a unique concept and some interesting gameplay; however, the implementation is lacking and certain missing Quality of Life aspects make the game painful to play. Carrying large items long distances gets old very quick, limited inventory space is crippling and impedes progression often. Quest objectives are very unclear without the help of a wiki. I have no clue how I would understand certain crafting recipes without the help of a 3rd party tool. Navigating menus is clunky, and the lack of keyboard macros makes repeated crafting (very necessary at times) just plain painful. Tasks do become easier with time, but certain basic actions (Processing corpses, crafting) are still a drag to gameplay. Another observation is the absolute grind the late game is. There is a certain objective that multiple quests rely on that will take a lot of real-time work to attain. It's not all bad: The Daily event cycle adds interesting requirements of the player, the plot and core actions of the player are unique and fun, the crafting system is simple, but offers a lot for you to make. Art style is consistent and tone is evenly dark throughout. If these drawbacks are something you can put up with, dive in to this fun little game. But be warned that long term play can be tedious.

13 gamers found this review helpful