Despite being an indie focused on selling, he has an effoquent who knows that many people won't like it because it may seem unfair even if it isn't. Even so, he does it because it's part of the experience and dares to tell you that you can't always be the hero, and that does not mean giving up.
De momento es early access, tampoco hay que ir a cuchillo con el. Está bien, es un roguelike (no roguelite) 2D en perspectiva lateral con un sistema que está programado para generar las físicas pixel a pixel. Esto añadido a que los elementos como el agua, el veneno, la sangre, el vapor, el fuego, etc interactuan entre si lo hace una idea curiosa y divertida de jugar. Pocas veces en este tipo de videojuegos se puede usar el entorno para evadir o acabar con tus enemigos aunque no tengas armas que arrasen, lo cual está bien y le da su toque personal. Es decir, hay muchos roguelikes/lites que juegas y piensas "esto ya lo he visto aquí". En este, así de buenas a primeras, no lo vas a pensar y se te hace fresca la idea. No todo el mundo puede decir eso de su videojuego. Si te seduce la idea de ir con una maga cogiendo varitas personalizables e ir explorando cuevas con un sistema de físicas bien programado, todo en formato roguelike... Te gustará.
The shootings are very fun, the action is fast and the soundtrack is simple but well done. However, level design is too simple, nothing original and repetitive. At the end, Is designed to make an exaggerated number of enemies appear in all directions, creating a rather poor artificial difficulty. Considering that its duration is 3,5 hours in difficult mode, If I were you, I would wait for a good sale.
The level design feels good, cyberpunk design is well implemented, the weapons are well designed but the AI and its behavior break my fun. There are too many enemies that stick to the edge of a door, behind a box or when turning a corner waiting for you to pass to shoot yourself instead of going for you. Yes, in difficult mode there are more enemies that are aggressive but there are still too many who do this. The bosses are nothing original, in fact the second is practically the same as the second boss of Doom 1. Honestly, if you feel nostalgic and want a retro 90s shooter, Dusk or Amid Evil are far better options. Or wait for Wrath and Prodeus to be published. In any case, although I haven't been convinced, it doesn't mean that you may not like it.
The videogame starts very well, has a curious story, an amazing artistic design and the relationship between the protagonist and the narrator is original. However, the last third of the game becomes tedious, unnecessarily long without being justified by his argument and leaves a bad feeling coming to be frustrated because his handling becomes too clumsy. It's a shame, I don't recommend it.
[English] This game may not be for the average player, It's for the shooter players who feel nostalgia for 90's shooters. It's fast, has polished controls, very successful level design and well differentiated weapons. In short, it is like Quake, made in modern times, with an aesthetic similar to Heretic/Hexen. Personally, I had fun even more than playing Dusk, and that's saying a lot. [Spanish] Este videojuego puede que no sea para la media de jugadores sino más bien para los nostalgicos de los que había en los 90 pero quieren una revisión actual. Es rápido, sus controles están bien pulidos, tiene un buen diseño de niveles y un abanico de armas donde cada una está bien diferenciada. En resumen, es como hacer un Quake, pero con un diseño actual y una estética similar a la de Heretic/Hexen. Personalmente me he divertido incluso un poco más que con Dusk, lo cual ya es decir mucho.
At 10€ it isn't a bad purchase. However, the problems are there. At the beginning the levels aren't very intuitive. The skill tree is trivial, when you have points use them. With the characters something similar happens, in the end there isn't a big difference when you play as one or the other character in the same level. Many enemies that pretend to be bosses (or little bosses) can be defeated by pressing 2 keys all time... When you finish you stay with a correct game, but nothing else.
Visualmente es detallado y precioso en todo momento, acompañando con una banda sonora a la altura y creando un conjunto que casa muy bien envolviendo la experiencia de manera notable. Sin embargo, no puedes morir, no hay tensión ni desafio jugable de ningún tipo. Ten esto en cuenta antes de comprarlo. Hay puzles sencillos, plataformas y una historia abstracta contada a traves de su apartado visual y sonoro. En eso se basa GRIS. Para mi ha sido un buen título y lo recomiendo.