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Terraformers

F = Fail

I'm giving Terraformers 2 stars for some of the same reasons that other reviewers have stated. I had high hopes for this game but ultimately it fails. There is almost no strategy involved in playing this game. The problem for me comes down to one thing, "expectations." The game uses the population's "expectations" as a club. The explanation (in-game) is that good events, things like building a hospital, or an art gallery etc., things that are for the benefit and good of the population simply result in a rise in expectations. In otherwords, doing something good for your population results in a negative effect. Many times that negative effect can be quit large. So it would seem that the population of Mars, (at least in this game), exist simply to demand more and more from you. It is a shame that the "expectations" were the only thing that the developers could come up with to make the game challenging. Because of that the game quickly degrades into a "race." You as the player are left attempting to "race" the ever increasing "expectations" of your ungrateful populace using randomly generated technologies and buildings, hoping to achieve whatever goal as been set before the "expectations" end your game. The only real enjoyment I got from this game was after I beat a level I could continue to play that level (albeit with no rewards) in a somewhat enjoyable manner. Unlocking and using some nice technologies and buildings in a relaxing manner to build Mars into a nice planet. As I said, I had high hopes for this game but it ceases to be an enjoyable game rather quickly.

6 gamers found this review helpful