If you like platformers, you'll like this game. It's responsive enough that results feel earned (for good or for bad, but do know that there is a fair bit of momentum), there's enough variety of mechanics that things don't feel stale and I think each mechanic got enough time to not feel completely wasted, it's a pretty mature game. The story felt epic/immersive enough for me, even though it's textless. I wouldn't say the game is perfect, but it's one I would blindly recommend to anyone at its discounted price. I couldn't find anything concrete to subtract points for, and in general it's on of the better games I got to play, so there you go, not perfect, but very good.
GOG, please notify people by mail or some other method that they should revisit their reviews. The game fixed its initial horrible state and the developers deserve at least this gesture so that the game's abysmal score can be fixed and people won't stay away from the game because of a score it no longer deserves!
This game suffers from an uneven start and controls which feel unresponsive, but those're really all of its major flaws. Unless you luck out, you'll have to play the first area twice before you have money to buy... anything. This ends up feeling that you're wasting some time until the game actually begins. You might as well restart if the RNG wasn't on your side at first (allowing you to buy hacking after your first heist). The game might as well be 99 days, since you get no interesting decisions until after the (lucky) first heist. I mean, sure, you could fail the first level, but at that point you'll probably restart the game unless you're doing a challenge or something. The game would probably have been better if it had the option to start with some money or abilities. All those complaints about things not working never happened to me without it knowingly being my fault. I'd say that this game's biggest problem is that it requires patience - something people nowadays sorely lack (I don't really exclude myself here... the game felt awful at first). You must plan your approach, wait for cycles, decide what abilities are critical to you and spend what little money you have on them. About the controls... I am pretty sure that's a design choice meant to disempower you and make you play more strategically and carefully. And let me tell you, once you get familiar with your limits, you'll find that the sluggish feeling mostly stems from the animation. You are Robo-Rambo. Really (albeit without the guns). You can skip the safe landing ability if you're good enough with the steampack. You can jump enemies just within range for your club to work, jump out, then return to hit others. Buying abilities might feel like a gamble, since heists are randomized, but all you need to do is buy the things that cover your weak points. Having problems with bots? Make note of when you usually fail and buy the upgrade that will fix that point or you.