I spent a long time playing this when it originally released. I'm enjoying it again now. The challenge of additional services (hospitals, water), the ability to make roads as well as highways (and rails and subways), and how much to tax (and whether or not to take loans) all added up to each city being a learning experience (or a far-off trip into the future as new technologies become available, like fusion power after 2050). Still an amazing sim.
Call it a tech demo. Call it a love letter to 3D-acceleration of the late 90s. Call it a racer with a layer of story. POD is a fast entry into the 3D-accelerated racing games of its time, and while there was an original version which was set for MMX hardware, THIS is the version you want to play. Play the story mode or championship if you want - but definitely explore the tracks, especially those which were exclusive to the 3dfx cards. A fun racer and a great excuse to look at the art and power of the day.
This is a challenging game. It will test your resolve. It will pit you against other drivers - really fast ones. You will slide. You may spin. You may crash - a lot. But eventually something kicks in. You start to learn. You start to figure out how to drive your car really well. And before you know it, you start making your way across stages, across tracks, across seasons, across categories. You start to improve. You really dial in to the experience. And sometimes, you realize you are your best opponent. Art of Rally isn't an extremely-realistic game. It's a combination of games from the past that add up to something you keep coming back to. And sometimes, once you master a car, or a group, the next group comes along. And the process of learning starts, all over again... It's an engaging game. I still can't walk away from it... :)