To The Moon is an example of a game where the narrative is perfectly served by the mechanics, and that's something we need to see more of. The brilliant story, packed with fun characters and genuine emotion, is made easier to go through by the simplistic VN/adventure game mechanics, which stay out of the way without feeling token. That's a tough balance to pull off, but these guys did it perfectly. This should go down in the books as a perfect example of mechanics and narrative having no seams.